geNorNicsLobe/Cell List |
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Note:
Thanks to Lee Gaiteri for getting the C2 words list out so quickly and Chris Double for providing additional info from the macros, allowing me to update this page.
| Lobe | Cell |
| 01 - Drive | 00 - Pain 01 - Need for pleasure 02 - Hunger 03 - Coldness 04 - Hotness 05 - Tiredness 06 - Sleepiness 07 - Loneliness 08 - Crowded 09 - Fear 0A - Boredom 0B - Anger 0C - Sex drive 0D - Injury 0E - Suffocation 0F - Thirst 10 - Stress |
| 02 - Stimulus source | 00 - Creature's name 01 - User's name 02 - Lift call button 03 - Nature 04 - Plant 05 - Egg 06 - Food 07 - Drink 08 - Dispenser 09 - Implement 0A - Cliff edge 0B - Detritus 0C - Medicine 0D - Toy 0E - Weather 0F - Badplant 10 - Nest 11 - Badbug 12 - Bug 13 - Badcritter 14 - Critter 15 - Seed 16 - Leaf 17 - Root 18 - Flower 19 - Fruit 1A - Mover 1B - Lift 1C - Computer 1D - Mediabox 1E - Message 1F - Leftright 20 - Incubator 21 - Teleporter 22 - <ID 34> 23 - Machine 24 - Norn 25 - Grendel 26 - Ettin 27 - Shee |
| 03 - Verb | 00 - Default (quiescent/stay) 01 - Activate 1 it (push) 02 - Activate 2 it (pull) 03 - Deactivate it (stop) 04 - Approach it (come) 05 - Retreat from it (run) 06 - Get it (get) 07 - Drop all (drop) 08 - Say what you need (say) 09 - Rest (sleep) 0A - Travel west (left!) 0B - Travel east (right!) 0C - Eat it (eat) 0D - Hit it (hit) 0E - Verb 14 0F - Verb 15 |
| 04 - Noun | 00 - Creature's name 01 - User's name 02 - Lift call button 03 - Nature 04 - Plant 05 - Egg 06 - Food 07 - Drink 08 - Dispenser 09 - Implement 0A - Cliff edge 0B - Detritus 0C - Medicine 0D - Toy 0E - Weather 0F - Badplant 10 - Nest 11 - Badbug 12 - Bug 13 - Badcritter 14 - Critter 15 - Seed 16 - Leaf 17 - Root 18 - Flower 19 - Fruit 1A - Mover 1B - Lift 1C - Computer 1D - Mediabox 1E - Message 1F - Leftright 20 - Incubator 21 - Teleporter 22 - <ID 34> 23 - Machine 24 - Norn 25 - Grendel 26 - Ettin 27 - Shee |
| 05 - General sensory | 00 - I've been patted 01 - I've been slapped 02 - I've bumped a wall 03 - I am near a wall 04 - I am in a vehicle 05 - User has spoken 06 - Creature has spoken 07 - Own kind has spoken 08 - Audible event 09 - Visible event 0A - It is approaching 0B - It is retreating 0C - It is near to me 0D - It is active 0E - It is an object 0F - It is a creature 10 - It is my sibling 11 - It is my parent 12 - It is my child 13 - It is opposite sex 14 - <spare2> 15 - <spare3> 16 - <spare4> 17 - <spare5> 18 - <spare6> 19 - <spare7> 1A - <spare8> 1B - <spare9> 1C - Approaching an edge 1D - Retreating from an edge 1E - Falling through the air 1F - Hitting the ground post-fall |
| 06 - Decision | 00 - Default (quiescent/stay) 01 - Activate 1 it (push) 02 - Activate 2 it (pull) 03 - Deactivate it (stop) 04 - Approach it (come) 05 - Retreat from it (run) 06 - Get it (get) 07 - Drop all (drop) 08 - Say what you need (say) 09 - Rest (sleep) 0A - Travel west (left!) 0B - Travel east (right!) 0C - Eat it (eat) 0D - Hit it (hit) 0E - Verb 14 0F - Verb 15 |
| 07 - Attention/seek | 00 - Creature's name 01 - User's name 02 - Lift call button 03 - Nature 04 - Plant 05 - Egg 06 - Food 07 - Drink 08 - Dispenser 09 - Implement 0A - Cliff edge 0B - Detritus 0C - Medicine 0D - Toy 0E - Weather 0F - Badplant 10 - Nest 11 - Badbug 12 - Bug 13 - Badcritter 14 - Critter 15 - Seed 16 - Leaf 17 - Root 18 - Flower 19 - Fruit 1A - Mover 1B - Lift 1C - Computer 1D - Mediabox 1E - Message 1F - Leftright 20 - Incubator 21 - Teleporter 22 - <ID 34> 23 - Machine 24 - Norn 25 - Grendel 26 - Ettin 27 - Shee |