geNorNicsLobe/Cell List |
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Note:
Thanks to Lee Gaiteri, Cameron Paine, and John Booth for work related to matching the known words with the ID numbers in the lobe/cell pairs.
| Lobe | Cell |
| 01 - Drive | 00 - Pain 01 - Need for pleasure 02 - Hunger 03 - Coldness 04 - Hotness 05 - Tiredness 06 - Sleepiness 07 - Loneliness 08 - Crowded 09 - Fear 0A - Boredom 0B - Anger 0C - Sex drive 0D - Not allocated 2 0E - Not allocated 3 0F - Not allocated 4 |
| 02 - Stimulus source | 00 - <ID 0> 01 - <ID 1> (Creature's name) 02 - <ID 2> (hand name) 03 - <ID 3> (red lift call button) 04 - <ID 4> (water) 05 - <ID 5> (herb/plant) 06 - <ID 6> (egg) 07 - <ID 7> (food) 08 - <ID 8> (drink) 09 - <ID 9> (vendor) 0A - <ID 10> (music) 0B - <ID 11> (animal) 0C - <ID 12> (fire) 0D - <ID 13> (shower/clock) 0E - <ID 14> (toy) 0F - <ID 15> (bigtoy) 10 - <ID 16> (weed) 11 - <ID 17> 12 - <ID 18> 13 - <ID 19> 14 - <ID 20> 15 - <ID 21> 16 - <ID 22> 17 - <ID 23> 18 - <ID 24> 19 - <ID 25> 1A - <ID 26> (mover) 1B - <ID 27> (lift) 1C - <ID 28> (computer) 1D - <ID 29> (fun/projector) 1E - <ID 30> (bang/cannon) 1F - <ID 31> 20 - <ID 32> 21 - <ID 33> 22 - <ID 34> 23 - <ID 35> 24 - <ID 36> (norn) 25 - <ID 37> (grendel) 26 - <ID 38> 27 - <ID 39> |
| 03 - Verb | 00 - Default (quiescent/stay) 01 - Activate 1 it 02 - Activate 2 it 03 - Deactivate it 04 - Approach it 05 - Retreat frm it 06 - Get it 07 - Drop all 08 - Say what you need 09 - Rest 0A - Travel west 0B - Travel east 0C - <unallocated 1> 0D - <unallocated 2> 0E - <unallocated 3> 0F - <unallocated 4> |
| 04 - Noun | 00 - <ID 0> 01 - <ID 1> (Creature's name) 02 - <ID 2> (hand name) 03 - <ID 3> (red lift call button) 04 - <ID 4> (water) 05 - <ID 5> (herb/plant) 06 - <ID 6> (egg) 07 - <ID 7> (food) 08 - <ID 8> (drink) 09 - <ID 9> (vendor) 0A - <ID 10> (music) 0B - <ID 11> (animal) 0C - <ID 12> (fire) 0D - <ID 13> (shower/clock) 0E - <ID 14> (toy) 0F - <ID 15> (bigtoy) 10 - <ID 16> (weed) 11 - <ID 17> 12 - <ID 18> 13 - <ID 19> 14 - <ID 20> 15 - <ID 21> 16 - <ID 22> 17 - <ID 23> 18 - <ID 24> 19 - <ID 25> 1A - <ID 26> (mover) 1B - <ID 27> (lift) 1C - <ID 28> (computer) 1D - <ID 29> (fun/projector) 1E - <ID 30> (bang/cannon) 1F - <ID 31> 20 - <ID 32> 21 - <ID 33> 22 - <ID 34> 23 - <ID 35> 24 - <ID 36> (norn) 25 - <ID 37> (grendel) 26 - <ID 38> 27 - <ID 39> |
| 05 - General sensory | 00 - I've been patted 01 - I've been slapped 02 - I've bumped a wall 03 - I am near a wall 04 - I am in a vehicle 05 - User has spoken 06 - Creature has spoken 07 - Own kind has spoken 08 - Audible event 09 - Visible event 0A - IT is approaching 0B - IT is retreating 0C - IT is near to me 0D - IT is Active 0E - IT is an object 0F - IT is a creature 10 - IT is my sibling 11 - IT is my parent 12 - IT is my child 13 - IT is opposite sex 14 - <spare2> 15 - <spare3> 16 - <spare4> 17 - <spare5> 18 - <spare6> 19 - <spare7> 1A - <spare8> 1B - <spare9> 1C - <spare10> 1D - <spare11> 1E - <spare12> 1F - <spare13> |
| 06 - Decision | 00 - Default (quiescent/stay) 01 - Activate 1 it 02 - Activate 2 it 03 - Deactivate it 04 - Approach it 05 - Retreat frm it 06 - Get it 07 - Drop all 08 - Say what you need 09 - Rest 0A - Travel west 0B - Travel east 0C - <unallocated 1> 0D - <unallocated 1> 0E - <unallocated 1> 0F - <unallocated 1> |
| 07 - Attention/seek | 00 - <ID 0> 01 - <ID 1> (Creature's name) 02 - <ID 2> (hand name) 03 - <ID 3> (red lift call button) 04 - <ID 4> (water) 05 - <ID 5> (herb/plant) 06 - <ID 6> (egg) 07 - <ID 7> (food) 08 - <ID 8> (drink) 09 - <ID 9> (vendor) 0A - <ID 10> (music) 0B - <ID 11> (animal) 0C - <ID 12> (fire) 0D - <ID 13> (shower/clock) 0E - <ID 14> (toy) 0F - <ID 15> (bigtoy) 10 - <ID 16> (weed) 11 - <ID 17> 12 - <ID 18> 13 - <ID 19> 14 - <ID 20> 15 - <ID 21> 16 - <ID 22> 17 - <ID 23> 18 - <ID 24> 19 - <ID 25> 1A - <ID 26> (mover) 1B - <ID 27> (lift) 1C - <ID 28> (computer) 1D - <ID 29> (fun/projector) 1E - <ID 30> (bang/cannon) 1F - <ID 31> 20 - <ID 32> 21 - <ID 33> 22 - <ID 34> 23 - <ID 35> 24 - <ID 36> (norn) 25 - <ID 37> (grendel) 26 - <ID 38> 27 - <ID 39> |