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Lobe/Cell List

C1

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Note:
Thanks to Lee Gaiteri, Cameron Paine, and John Booth for work related to matching the known words with the ID numbers in the lobe/cell pairs.

Lobe Cell
01 - Drive 00 - Pain
01 - Need for pleasure
02 - Hunger
03 - Coldness
04 - Hotness
05 - Tiredness
06 - Sleepiness
07 - Loneliness
08 - Crowded
09 - Fear
0A - Boredom
0B - Anger
0C - Sex drive
0D - Not allocated 2
0E - Not allocated 3
0F - Not allocated 4
02 - Stimulus source 00 - <ID 0>
01 - <ID 1> (Creature's name)
02 - <ID 2> (hand name)
03 - <ID 3> (red lift call button)
04 - <ID 4> (water)
05 - <ID 5> (herb/plant)
06 - <ID 6> (egg)
07 - <ID 7> (food)
08 - <ID 8> (drink)
09 - <ID 9> (vendor)
0A - <ID 10> (music)
0B - <ID 11> (animal)
0C - <ID 12> (fire)
0D - <ID 13> (shower/clock)
0E - <ID 14> (toy)
0F - <ID 15> (bigtoy)
10 - <ID 16> (weed)
11 - <ID 17>
12 - <ID 18>
13 - <ID 19>
14 - <ID 20>
15 - <ID 21>
16 - <ID 22>
17 - <ID 23>
18 - <ID 24>
19 - <ID 25>
1A - <ID 26> (mover)
1B - <ID 27> (lift)
1C - <ID 28> (computer)
1D - <ID 29> (fun/projector)
1E - <ID 30> (bang/cannon)
1F - <ID 31>
20 - <ID 32>
21 - <ID 33>
22 - <ID 34>
23 - <ID 35>
24 - <ID 36> (norn)
25 - <ID 37> (grendel)
26 - <ID 38>
27 - <ID 39>
03 - Verb 00 - Default (quiescent/stay)
01 - Activate 1 it
02 - Activate 2 it
03 - Deactivate it
04 - Approach it
05 - Retreat frm it
06 - Get it
07 - Drop all
08 - Say what you need
09 - Rest
0A - Travel west
0B - Travel east
0C - <unallocated 1>
0D - <unallocated 2>
0E - <unallocated 3>
0F - <unallocated 4>
04 - Noun 00 -  <ID 0>
01 - <ID 1> (Creature's name)
02 - <ID 2> (hand name)
03 - <ID 3> (red lift call button)
04 - <ID 4> (water)
05 - <ID 5> (herb/plant)
06 - <ID 6> (egg)
07 - <ID 7> (food)
08 - <ID 8> (drink)
09 - <ID 9> (vendor)
0A - <ID 10> (music)
0B - <ID 11> (animal)
0C - <ID 12> (fire)
0D - <ID 13> (shower/clock)
0E - <ID 14> (toy)
0F - <ID 15> (bigtoy)
10 - <ID 16> (weed)
11 - <ID 17>
12 - <ID 18>
13 - <ID 19>
14 - <ID 20>
15 - <ID 21>
16 - <ID 22>
17 - <ID 23>
18 - <ID 24>
19 - <ID 25>
1A - <ID 26> (mover)
1B - <ID 27> (lift)
1C - <ID 28> (computer)
1D - <ID 29> (fun/projector)
1E - <ID 30> (bang/cannon)
1F - <ID 31>
20 - <ID 32>
21 - <ID 33>
22 - <ID 34>
23 - <ID 35>
24 - <ID 36> (norn)
25 - <ID 37> (grendel)
26 - <ID 38>
27 - <ID 39>
05 - General sensory 00 - I've been patted
01 - I've been slapped
02 - I've bumped a wall
03 - I am near a wall
04 - I am in a vehicle
05 - User has spoken
06 - Creature has spoken
07 - Own kind has spoken
08 - Audible event
09 - Visible event
0A - IT is approaching
0B - IT is retreating
0C - IT is near to me
0D - IT is Active
0E - IT is an object
0F - IT is a creature
10 - IT is my sibling
11 - IT is my parent
12 - IT is my child
13 - IT is opposite sex
14 - <spare2>
15 - <spare3>
16 - <spare4>
17 - <spare5>
18 - <spare6>
19 - <spare7>
1A - <spare8>
1B - <spare9>
1C - <spare10>
1D - <spare11>
1E - <spare12>
1F - <spare13>
06 - Decision 00 - Default (quiescent/stay)
01 - Activate 1 it
02 - Activate 2 it
03 - Deactivate it
04 - Approach it
05 - Retreat frm it
06 - Get it
07 - Drop all
08 - Say what you need
09 - Rest
0A - Travel west
0B - Travel east
0C - <unallocated 1>
0D - <unallocated 1>
0E - <unallocated 1>
0F - <unallocated 1>
07 - Attention/seek 00 -  <ID 0>
01 - <ID 1> (Creature's name)
02 - <ID 2> (hand name)
03 - <ID 3> (red lift call button)
04 - <ID 4> (water)
05 - <ID 5> (herb/plant)
06 - <ID 6> (egg)
07 - <ID 7> (food)
08 - <ID 8> (drink)
09 - <ID 9> (vendor)
0A - <ID 10> (music)
0B - <ID 11> (animal)
0C - <ID 12> (fire)
0D - <ID 13> (shower/clock)
0E - <ID 14> (toy)
0F - <ID 15> (bigtoy)
10 - <ID 16> (weed)
11 - <ID 17>
12 - <ID 18>
13 - <ID 19>
14 - <ID 20>
15 - <ID 21>
16 - <ID 22>
17 - <ID 23>
18 - <ID 24>
19 - <ID 25>
1A - <ID 26> (mover)
1B - <ID 27> (lift)
1C - <ID 28> (computer)
1D - <ID 29> (fun/projector)
1E - <ID 30> (bang/cannon)
1F - <ID 31>
20 - <ID 32>
21 - <ID 33>
22 - <ID 34>
23 - <ID 35>
24 - <ID 36> (norn)
25 - <ID 37> (grendel)
26 - <ID 38>
27 - <ID 39>