geNorNicsCreature: Stimulus |
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Special thanks to Sandra J. Linkletter for pointing me to the macro descriptions for important information about this gene type.
02 00 ## 00 so sm mr st sg sn ii ff c0 a0 c1 a1 c2 a2 c3 a3
02 - gene type: creature
00 - gene subtype: appearance
## - gene subtype number
00 - unknown
so - switch on
sm - sex-dependence/mutability
mr - mutation rate (C2 ONLY)
st - stimulus
sg - significance
sn - sensory neurone
ii - intensity
ff - features
c# - chemical emitted
a# - amount of chemical emitted
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sm - sex dependence/mutability
No sex dependence except for 'response to laying' (f). Mutable. See the Header page for a complete discussion of this byte.
That which is triggering everything to begin with.
The "amount to nudge the significance neurone by." Ranges from 00 to FF.
The sensory lobe neurone providing input (or FF if none). This corresponds to the 'General sensory' lobe/cell pairs in the CellList (C1 or C2).
The "amount to nudge the input neurone by." Most genes are either 00 or FF (with the exception of 'creatures speaks,' which is AF).
There are three check boxes on the Stimulus gene editor:
All the observed values can be explained with the last three bits of the byte:
Bit # 7 6 5 4 3 2 1 0
00 - 0 0 0 0 0 0 0 0
01 - 0 0 0 0 0 0 0 1
02 - 0 0 0 0 0 0 1 0
04 - 0 0 0 0 0 1 0 0Bit 0 - Modulate using sensory signal
Bit 1 - Add offset to neu
Bit 2 - Detected even if asleep
In summary:
00 - 01 - Modulate 02 - Add offset (unused) 04 - Detected
Up to four separate chemicals may be emitted when the stimulus occurs. See the ChemList (C1 or C2) for a listing of all the chemicals in Creatures.
a# - amount of chemical emitted
The amount of chemical # emitted.